Esports in Education
We firmly believe that esports has a place in education. It provides many opportunities for growth and learning, such as the creation and practice of “soft skills,” including communication, collaboration, critical thinking, and creativity. Many of the same skills that employers are looking for in recent graduates.
Esports can provide a gateway to colleges and universities. The National Association of Collegiate Esports (NACE), the main governing body for varsity collegiate esports, has awarded millions of dollars in esports scholarships and aid over the last five years. Currently, more than 200 colleges and universities offer nearly 15 million dollars in scholarships.
Esports majors and careers are becoming increasingly more accessible. There are growing
opportunities to find employment in esports-related careers. These opportunities include broadcasting, marketing, graphic design, multimedia production, hospitality, coaching, and management.
Esports Embody ISTE Standards
- Empowered Learner
- Digital Citizen
- Knowledge Constructor
- Innovative Designer
- Computational Thinker
- Creative Communicator
- Global Collaborator
More than 200 colleges and universities offer nearly 15 million dollars in scholarships.
Esports requires a tremendous amount of critical thinking, communication, collaboration, and creativity from players to achieve and sustain success. It reaches beyond traditional sports to create an all-inclusive environment that breaks barriers.
Sense of Community
A Pew Research Report states that video games play a vital role in teen friendships. The inclusiveness and accessibility of esports allow students to come together over a common passion while providing access to a positive adult mentor in their lives. 84% of Season Zero players reported they finally found a community they could connect with.
There will inevitably be challenges and early failures, but players who demonstrate grit and adapt/learn will typically succeed in esports. Fortunately, these attributes are exactly what employers and colleges are telling high schools they are looking for in recent graduates. Increase Participation There is a strong correlation between student engagement and student achievement. NCES reported that students who participated in extracurricular activities perform higher on math and reading assessments.
STEM Engagement The amount of technology involved with esports enables students to practice and develop STEM skills. Students spend hours analyzing data, game statistics, and strategies, which provide real-world experience and application.
What are these games rated?
All games offered to high school students for competition purposes are either rated
"T for Teen" -- games that are appropriate for students 13 years or older -- or "E for
Everyone" -- games for all ages. Players must be 13 years or older to participate in
the PlayVS high school leagues.
Should I be worried that my student is playing too much?
The amount of screen time should always be discussed and monitored. Just as in traditional sports, student-athletes must find a balance between practice, games, school work, rest, proper nutrition, social time, and, of course, sleep. One of the benefits of joining a formal esports team is that rules and practice schedules can be set and monitored regarding how much students can play during the week and on weekends. Setting clear guidelines for device and computer-free times and zones in your home will help your student find a proper balance between all of their interests. Additionally, with an esports coach, parents are able to discuss concerns and develop plans with them to help students stay on top of academics and extracurricular activities.